

Which were real cars, car culture, car passion. “Our goal was with each iteration to create a different story, a different experience for players while retaining the core tenets of the franchise. And though its tie-in with Road & Track ended after the original game, the missions and attitudes of the two brands moved in the same direction. Sequels included blockbuster hits like Need For Speed III: Hot Pursuit Need For Speed: Underground and Need For Speed: Most Wanted. After its well-received release on the niche 3DO platform, The Need For Speed was ported to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows.

The game grew to encompass more than just Road & Track. EA used the feedback to instill the digital cars with the personalities and qualities that defined their metal-and-leather counterparts. Editors were required to put in a minimum number of hours on beta versions of the game. Road & Track sent photography assets, testing data, and detailed drive impressions on cars such as the Porsche 911 and Lamborghini Diablo to EA.
