

Feel free to experiment with the values, even if you screw up the file and the realm of Skyrim looks like it might have been sprayed out of an aerosol can, there is a solution.

The file is read when you boot up the game and load the engine for the first time. The tradeoff, of course, is performance as the higher detailed graphic will slow down a middling to low end graphics card. This must have an odd number for a value (don’t ask me why) with 11 resulting in detailed and awesome looking scenery yards away. For example, uGridsToLoad will change the area the game draws the most detailed graphics around your character. Also, some of the variables have weird restrictions like odd numbers only or a limit to how high or low you can set them. Note that some variables that the Skyrim.ini file can read don’t appear in the file by default, but you can adjust the settings if you add them in. By changing the values in the file in a simple text editor and saving them, you can alter the way your game plays and looks. Some of the variables are easy to understand like “fAudioMasterVolume” which adjusts the maximum volume of sound output by the game while others are a little more arcane like “iBlurDeferredShadowMask” (more on that in a bit).

And that’s what I wanted to talk about before I listed some of the mods I tried this week.įair warning: I’m going to get into some technical stuff here, so if you want to skip ahead to the cool new mods feel free to do so … now.īasically, the Skyrim.ini file in your game folder ( \My Documents\My Games\Skyrim if you used the default install settings) is a massive set of variables that determine how the engine displays the graphics. But I’ve also spent time editing my Skyrim.ini file to tweak the display so shadows don’t just flicker all over the place. I’ve installed mods to make the sound effects of thunder better and completely overhaul of the inventory UI, that’s child’s play. It’s a pastime from which I derive almost as much pleasure as playing the game. Throw the pot kettle black cliche my way, I don't care.I’ve been spending a lot of time trying to make my Skyrim even better.

Whatever process was used to create it, it looks better regardless. I honestly can't tell what's going on with this mod, but the size is so small I kind of doubt that it's a bloated rescale. Tweaked vanilla assets, but they aren't needlessly upscaled to a higher resolution like some shit texture mods out there. This one also looks to be using new assets, great. The common mod where unskippable game company logo FMVs are replaced with dummy files.Īdds an enchanting table to the purchasable alchemy suite upgrade for the Whiterun player house.Ī genuine Hi-res retexture, using new assets. Adds the ability to categorise containers, a much needed feature! Why the f*ck Bethsoft left it, I have no f*cking idea.
